Hey, everybody! I’m trying out a new format for analyzing video games with this critical Let’s Play. For a while now, I’ve felt that video is much more suited to analyzing games and I hope you all will agree! I decided to return to the Chinese Room’s masterpiece, Dear Esther , because it’s so dense and there’s so much to say about it. I’d love to take this as an opportunity to talk about the game with all of you, so feel free to leave a comment and start a discussion!
Much has been said of the fragmented narration and ambiguity in Dear Esther. Traditionally, this has been taken for a more surface-level understand that the narrator’s mind is similarly fragmented. However, there is more to it than that. The inherent contradictions in the narrator’s speech and visual metaphors show that Pinchbeck may have had more in mind than just character depth and ambience while writing in these details. Rather, he presents the player with the existential story of an intellectual discovering the lack of meaning in the world and the uselessness of his own intelligence.
The narrator’s voice is notably flowery. In fact, I have seen many complaints about Dear Esther as being written in a style that is too “pompous”, “cryptic”, and—yes—even “intellectual”. In one opening monologue, the narrator describes the island as “a singularity, an alpha point in my life that refuses all hypothesis” (jetty-a). Using a word like hypothesis in common speech suggests that the narrator is in a field that involves some kind of academic pursuits—a place where “hypothesis” would be commonly used. References to “singularity” and “alpha point”, which are fairly complex scientific and religious theories respectively, immediately immerse the player in the narrator’s intellectual speech. Furthermore, the narrator continually cites Donnelly as if he were writing an academic paper and not a letter to a loved one. In one of the first triggers, the narrator says “Donnelly reports the legend of the hermit” (first climb). The narrator describes Donnelly’s material as “obscure, the writer’s literary style… even more so” (cliff path-b) which leads the player to believe that Donnelly’s book is a pursuit only an intellectual would take on.
With this understanding, the fragmented narrative and contradictions within the narrator’s own speech give the player a whole new lens through which to look at the story. As an intellectual man who cannot even make sense of his own words and thoughts, the narrator transforms into a symbol of the failures and inherent contradictions in all pursuits of knowledge. The narrator even goes as far as to describe “ascribing purpose, deliberate motive to everything” as “delusional” (cliff path-c) which hints at the same existentialist thoughts in the narrator himself.
Perhaps most convincingly, the visual metaphor of complex ideas painted onto ancient ruins and cave walls reduce the greatest achievements and advancements in human history, what the narrator calls “the last vestiges of [his] civilisation” (lower valley #2), to no more than cave paintings. Not only does this image undermine their value to society, but it has also noted that these drawings relate to Esther’s death as one of the images is of an alcohol molecule—a possible cause of the crash. In this case, the player could interpret these paintings as the narrators frustration; we know all of these things and yet none of it could save Esther.
In the second two chapters, the player sees hints that the narrator associates religion and science as both having forsaken him. The majority of the cave paintings are scientific, but in chapter 4, these images climax with a long and large biblical quote. Taking this in the same light as the scientific drawings, the narrator sees religion as similarly useless in finding answers in the world. Further evidence of abandonment by all human rationality can be seen in a cave in chapter 4 in which the player finds a boat constructed of car parts and surrounded by candles. The boat has a notable resemblance to the one the narrator used to wreck himself onto the island. In this case, the car parts refer not only to the accident but technological advancement whereas the candles give a ceremonial feel to the image. By using these pieces to create the boat that the narrator used to strand himself on the island, it would seem that the narrator feels that all deeper thought has abandoned him on the island.
*At a better angle this looks significantly more boat-like. I would encourage you to check it out in-game.
If these visual metaphors aren’t convincing enough, the narrator specifically notes contradictions in different pursuits of knowledge in the script. At the “Valley top” in script A, the narrator asks if previous island inhabitants could “walk the bible and inhabit its contradictions”. This suggests that the narrator has already turned to religion and was disappointed in its inability to lead him to any real answers. The opening monologue—as previously cited—juxtaposes science and religion in a similar way. He references “a singularity” and “an alpha point” which are both ideas that theorize that there is a certain point at which human consciousness is not capable of understanding any more than it already does.
Between the narrator’s monologues and the visual metaphors, there is significant proof that the inability to truly understand the world plagues the narrator. With this in mind, the story transforms into one that is not only about the death of the narrator’s wife but rather the death of intellectualism, reason, and all meaning in the narrator’s life.
*Quotes taken from the full script as released by the Chinese Room.
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Dear Esther (created by The Chinese Room) is a critically-acclaimed game that has redefined the idea of art in video games. It is adeptly written and contains the same complex literary devices and themes as we see in canon literature such as Hamlet and To the Lighthouse. The story is about a man who maroons himself on a Hebridean island after the death of his wife in a car crash; however, this seemingly simple story evolves into a much more complex story thematically and psychologically as the game progresses. It later seems that the island is not truly there but rather a projection of narrator’s conscience*, while exploring the theme of religion. One interpretation of religion in Dear Esther is centered around the narrator seeing himself as a Christ figure.
It is quite clear to many critics that references to the shepherds, Paul, and Damascus are biblical, but not many have been able to their finger on what they are supposed to mean. I believe this is due to the shifting metaphors and unreliable narrative. The first references to religion are originally fairly straightforward and align themselves more closely to the religious understanding that ends the story as well. The narrator seems to be a Jesus-like character, not—in any sense—related to importance or benign nature but rather in reference to his self-sacrifice. The idea of the narrator as a Christ figure could even be interpreted as the self-righteous importance the narrator puts in his own suicide. With this understanding, the rest of the references neatly fall into place. Paul is the man responsible for the death of the narrator’s wife, Esther, and therefore has persecuted the story’s Jesus figure, perhaps analogous to Saul’s persecution of Christians before Jesus’s death.
One of the first references to religion is Donnelly’s report of the island’s shepherds as “forsaken by God,”* which seems be a self-pitiful reflection rather than an insight into the island’s historical inhabitants—the narrator is the shepherd “forsaken by god”. Taken in this sense, “forsaken by god” quotes Jesus in the book of Matthew, aligning itself with the view that the narrator’s sacrifice is akin to Jesus’s death.
The shepherd, Jacobson, like Donnelly* is yet another foil for the narrator. Notably, all three of these characters are isolated on this island while dying of a disease. Needless to say, “shepherd” is another reference to the narrator as a Jesus figure. Jacobson’s syphilis (which “tore through his system like a drunk driver”) is said to be caught from his “malcontented goats”, analogous to Paul who gave this psychological, or metaphorical, disease to the narrator by killing Esther.
In chapter four, however, the narrator reveals that Paul was not drunk as he initially claims. In fact, the narrator seems to describe the event as an act of fate, as “inevitable.” The narrator kills himself at the point marked on the Cliffside as “Damascus.” This seems to denote that the narrator is killing himself to make a point to Paul, since while on the road to Damascus after Jesus’s death, Paul converted to one of his followers.
Dear Esther explores religion in a very complicated fashion, and so as not to make this a novel, I will leave this analysis with this one interpretation. However, there are quite clearly—and intentionally—many ways to interpret the religious references in Dear Esther. What do you think about religion in Dear Esther? Leave a comment in the section below.
*The Chinese Room has stated that there are multiple interpretations of the same elements in Dear Esther and that these interpretations are intentionally conflicting.
*Quotes taken from The Chinese Room’s officially released script of Dear Esther.
*Donnelly himself is a foil for our narrator. He is a dying man who writes a book about the island our narrator traverses. In the interpretation of the island as only a metaphor, he is in fact the narrator, as suggested by the mention of “Esther Donnelly”.
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