Critical Hit! Analyses are intended to give a deeper look into the art of games and start discussion of the more thought-provoking and/or beautiful themes, devices, and styles of game developers.
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What are Quick Crits? Quick Crits sacrifice repetitive, though persuasive, elements of analyses to give a basic snippet of insight. They don’t make great arguments but rather give the reader something to think about in a short post.
Questions? Comments? Suggestions? Let me know what you think! I’m always open to new ideas.