Let’s Play–Dear Esther | Part 1: Designing Hopelessness (Critical Let’s Play)

Hey, everybody!  I’m trying out a new format for analyzing video games with this critical Let’s Play.  For a while now, I’ve felt that video is much more suited to analyzing games and I hope you all will agree!  I decided to return to the Chinese Room’s masterpiece, Dear Esther , because it’s so dense and there’s so much to say about it.  I’d love to take this as an opportunity to talk about the game with all of you, so feel free to leave a comment and start a discussion!

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s