Let’s Play–Dear Esther | Part 1: Designing Hopelessness (Critical Let’s Play)

Hey, everybody!  I’m trying out a new format for analyzing video games with this critical Let’s Play.  For a while now, I’ve felt that video is much more suited to analyzing games and I hope you all will agree!  I decided to return to the Chinese Room’s masterpiece, Dear Esther , because it’s so dense and there’s so much to say about it.  I’d love to take this as an opportunity to talk about the game with all of you, so feel free to leave a comment and start a discussion!