The motif of omnipotent, omnipresent, and omniscient characters has become a popular theme among video games—for examples, GlaDOS, the Master Hand in Super Smash Brothers, and the Witch in The Witch’s House. Does this demonstrate a rebelliousness in the culture of the gaming industry as Portal’s pseudo-god seems to suggest? Or, is it a device used to cover up the lack of player control in video games as The Stanley Parable would have us believe? You decide. Leave a comment in the section below.
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