Put simply, inspired intention is the term used for the way games make us do what we are intended to. This can be achieved by setting the right mood with a powerful score, balancing good character development and suspense, and drawing the player’s attention with lighting, intricate design, and movement. Good use of inspired intentions is an impressive feat in all games from The Walking Dead to Bioshock and is certainly worth mentioning when discussing all forms of ergodic* narrative.
*Ergodic = relating to video games, akin to literary or cinematic in books and movies respectively.
What games use inspired intentions to make you sympathize with the protagonist? How? Write your thoughts in comment section below.
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